Improving My Train Station Environment in UE5 - Part 7
In Episode 7 of the train station series in Unreal Engine 5, we are adjusting our ground landscape to match up with the temp models that we had placed in there and getting our landscape material in line. In the second half we are primarily trying to replace our blockout shapes with actual assets that we can further model out in a kit and remove as much of the unreal cubes as possible.
Previous
Fix your models UV's quickly in Unreal Engine
Next