Free tutorials & learning
A collection of all of my free tutorials that cover a broad spectrum of game development techniques and workflows
A collection of all of my free tutorials that cover a broad spectrum of game development techniques and workflows

This video is a simple update to my movie theater project in Unreal Engine 5. This is one that was shelved for a little bit on the channel but I recently am reviving it to give the environment another chance.

This beginner tutorial goes over an option that I like to use with my blockouts. Once I have made a simple blockout in Unreal Engine, I will combine the blocks into a static mesh and then I can also export it if need be to use for reference in my preferred modeling software instead.

This beginner tutorial goes over the basics of adding cameras to your scenes and using them to take screenshots. I like to go ahead and start to setup my compositions and camera shots early on when building an environment. This helps me understand where to give priority in the world and also it allows me to build out an interesting storytelling composition.

As a little change up for Earth Day, I decided to make a long form video where I created a piece of vegetation showing a lot of the process work in Speedtree. Each vegetation type can sometimes lead to different ways of building it, but for the instance of this asset, this is how I went about it.

With episode 8 of the train station environment series, we are continuing to do a good amount of grass adjustments and changes. New additions of assets and also changes to the existing shapes overall. Additionally we start to replace even more of the flat blockout materials with some sort of temporary substitution of material info.

This simple tutorial goes over how you can setup displacement on your landscape materials. This allows you to fix those flat looks of your ground and start to get a lot more height information. Using nanite for the displacement itself, we are able to get a good amount of detail with a single map.