Environment Art for Games

During this course, you are introduced to the environment pipeline creation process from start to finish. Through 11 videos, this course will go over the fundamental process of creating an environment from concept to bringing an idea to life using industry standard tools and techniques.

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What You'll Learn

Course Outline

You will have a better understanding of how to use your creativity to make something of your own and how to push a piece to a further benchmark. The goal of the course will be to create several high-quality assets that will come together to create one cohesive scene that is well presented.

Goals


This course will cover workflow techniques in Unreal engine 4 or 5, Autodesk Maya, Substance Painter & Designer, Maxon Zbrush, Pureref, & Photoshop

Software Requirements


You will need to have a basic understanding of modeling and texturing techniques as well as some experience using Unreal Engine 4 or 5. You should be familiar with the UI of the software’s and how to navigate through them. Some basic knowledge of fundamentals of art such as composition, color, and shape language is encouraged.

Difficulty


Setting Expectations

While this course is intended for educational purposes and is designed to help you better understand the environment art pipeline. Enrollment or completion of this course does not guarantee specific results, employment, or job placement.